
With Random Walk SSS and Octane’s new Spectral Hair Material, you can easily create photorealistic digital characters.The Spectral Hair Material enables different coloring modes for hair, as well as multiple roughness parameters for different scattering behavior along a hair strand.
Spectral Random Walk SSS and Hair MaterialĪ new Random Walk medium allows you to create ultra realistic skin and other absorption / scattering materials in Octane. With unique layered materials, Octane empowers you to recreate complex materials in a physically-based manner as opposed to manually mixing materials together. New nodes include: layered material, diffuse layer, specular layer, sheen layer, metallic layer, and layer group nodes. The new layered material system allows you to construct a complex material that consists of a base layer, with a maximum of 8 layers which can be inserted on top of the base layer. RTX acceleration speed gains increase in more complex scenes and can be benchmarked using RTX OctaneBench ®. Octane RTX hardware acceleration brings 2-5x render speed increases to NVIDIA raytracing GPUs with multi-GPU support. OTOY ® is proud to advance state of the art graphics technologies with groundbreaking machine learning optimizations, out-of-core geometry support, massive 10-100x speed gains in the scene graph, and RTX raytracing GPU hardware acceleration. OctaneRender ® is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market. Replace All References will overwrite the Generic material in both Two Sided and Multi Material.In this real-time capture, Octane’s Spectral AI Denoiser and AI Light system are working together to clean up the Italian room at just 50 samples, and the new scene graph, powered by Brigade, instantly moves high-poly objects on the city streets. For example, a Generic material is used as part of Two Sided and Multi Material. Then, use the Replace In Scene option over the chosen material or the Replace All References to replace this material in all places that is used. Select a material to Use as Replacement for any other material in the scene. The Select Objects in Scene option allows selection of groups or components in the viewport that the material will be applied to. Use the Apply to Selection option and select an object or an object face to apply the material on it. Use the Apply To Layer and select any layer to apply the material. You can apply the material to the currently selected object, object's face, or to a layer. Right-click on any material in the Material's list for a context menu to appear.
The Search Scene field will search the assets by name from all the categories that are selected.
There are some context options that V-Ray materials have.